Navigating the Unknown: A Bold Move or a Gamble? No Map, No Compass in Hell is Us
In a time where most games guide players with intricate maps and clear objectives, Hell is Us is taking a radically different path. Developed by Rogue Factor, the game drops all traditional navigation tools, leaving players to rely solely on their instincts. This design choice is sparking intense debate within the gaming community—some calling it … Read more