A journey begins with a choice. In the Galar region, there are three Pokémon waiting for you. Grookey, Scorbunny, Sobble. Each one has its own strengths, its own way of facing the world. Your choice matters, but not in the way you think. They will all take you to the end of your journey. They will all fight for you.
Overview of the Galar Starters
Starter | Type | Base Stats (Final Evolution) | Strengths | Weaknesses |
---|---|---|---|---|
Grookey | Grass | HP: 100 | Attack: 125 | Defense: 90 |
Scorbunny | Fire | HP: 80 | Attack: 116 | Speed: 119 |
Sobble | Water | HP: 70 | Special Attack: 125 | Speed: 120 |
Grookey
Grookey is green. It holds a stick. It taps the ground, and plants grow. That is all you need to know at first. But as you travel, Grookey changes. It grows stronger, tougher. It becomes Rillaboom, a drummer with power to shake the earth.
Grookey likes the mid-game. Nessa and her Water-types fall easily to its Grass moves. Gordie’s Rock-types, too. In doubles battles, Rillaboom helps the team. It makes the ground a place to heal and grow.
- Signature Move: Drum Beating. A hit and a rhythm. It slows the enemy.
- Hidden Ability: Grassy Surge. The ground changes. Grass moves hit harder. The team recovers.
Grookey is for those who want balance. It fights with strength, but also patience. It is not fast, but it doesn’t need to be.
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Scorbunny
Scorbunny moves fast. It doesn’t stop. It burns through its enemies and looks for more. As it evolves, it becomes Cinderace. By then, it knows how to trick its enemies. It changes its type to match its attack. It is always one step ahead.
Scorbunny likes the early game. Milo’s Grass-types burn. So do Melony’s Ice-types. It moves quickly and strikes hard. By the time others react, it is already gone.
- Signature Move: Pyro Ball. A kick, a flame, and a burn.
- Hidden Ability: Libero. Scorbunny is anything it needs to be.
Scorbunny is for the bold. It fights fast and wins quickly. If you like to act before others can think, it is the choice for you.
Sobble
Sobble is small. It hides when it’s scared. But when it evolves, it becomes something else. Inteleon is a sniper. It strikes where it hurts most. It waits for the right moment, then it attacks. It does not miss.
Sobble likes the late game. Fire Pokémon fall before it. So do Rock-types. When the stakes are high, Sobble delivers. It does not fight every battle, but when it does, it wins.
- Signature Move: Sniper Shot. A direct hit, a critical blow.
- Hidden Ability: Sniper. It doesn’t hit harder. It hits perfectly.
Sobble is for the strategist. It takes patience to use. But when it works, it works better than anything else.
When Each Starter Shines
Game Phase | Best Starter | Why? |
---|---|---|
Early Game | Scorbunny | It is fast. It burns Grass and Bug Pokémon. |
Mid Game | Grookey | Grass-types thrive against Water and Rock. |
Late Game | Sobble | It is precise. It wins important battles. |
Pokémon Sword and Shield Starter Stats
How to Choose
This is not about stats. It is not about type matchups. It is about you. Do you like to fight fast? Choose Scorbunny. Do you like balance? Choose Grookey. Do you want precision and planning? Choose Sobble.
But know this: any of them will fight for you. Any of them will grow with you. Your choice is not about the best starter. It is about the one that feels right.
Final Words
A journey is made by the one who takes it. Grookey, Scorbunny, Sobble. They are all good choices. The rest is up to you.
AK Lochib is a passionate gaming news researcher and graduate who brings years of expertise to GameOnTrend. With a keen eye for trends and an unrelenting drive to uncover the latest in gaming culture, Lochib delivers insightful articles and breaking news that resonate with gamers of all backgrounds. His dedication to exploring the evolving gaming landscape ensures readers are always a step ahead. When not researching or writing, Lochib enjoys exploring immersive RPGs, testing new gaming hardware, and connecting with the vibrant gaming community.